Portfolio



https://github.com/Preston13

Professional GAMES Experience

Traega Entertainment

In my time at Traega Entertainment, I focused on developing my skills in Unreal Engine, including using Unreal’s audio engine, creating Blueprints, and coding in C++.

Using Unreal’s audio engine, I worked with occlusion and attenuation of sounds. Practicing with concepts like having different footstep sounds based on what material the player was walking on and more, I became comfortable working on audio in games.

I created Blueprints for a 3D PC game that Traega will be releasing. I also spent a lot of time programming in C++. With Blueprints that had been created, I converted them into C++.


Current Project

Gif of combat with bugs

Engine/Language: Unreal Engine 5 | C++

Role: engineering

This is a farming sim/action combat game in development made in Unreal Engine 5 with C++ and Blueprints on a small team.

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Past Projects

Super Adventure is an online co-op puzzle game made in Unreal Engine 5 using C++.

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Stinky Sasquatch is a game where you play as Bigfoot and have to eat trash while avoiding pesky hunters. Unfortunately, eating trash makes Bigfoot pretty stinky, and the stinkier you are, the easier it is for the hunters to find you, so you also have to shower. This game was built over the course of a weekend for the Global Game Jam in 2025.

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I developed Unstable: Lilly’s Revenge for the Ludum Dare 49 game jam. The theme for the jam was “Unstable,” so I based the game off the idea of my little dog Lilly trying to free a horse from a stable.

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I developed Math Picnic for an educational business in Nashville, TN to help students learn and get comfortable with their addition and multiplication tables. The company put the apps on the Apple store and Google Play store.

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