Unstable: Lilly’s Revenge

Engine/Language: Unity | C#

Roles: Design, engineering, sound design, music, art

I developed Unstable: Lilly’s Revenge for the Ludum Dare 49 game jam. The theme for the jam was “Unstable,” so I based the game off the idea of my little dog Lilly trying to free a horse from a stable.

When the player runs into an enemy, the game becomes less stable, with the player glitching around when they touch an enemy. The more the player runs into enemies, the less and less stable the game becomes. Inspired by my dog’s love of wet food, grabbing some “wet food” is the only way for the player to regain stability. Can the player find the key to free the horse before it’s too late?

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