Global Game Jam 2025

               As a long time member of the Nashville Game Developers, I look forward to joining a team and working on the Global Game Jam each year. This year, I worked with my usual team. (Update: We are now calling ourselves Mostly Competent Studios and are working on Doom & Bloom together!)

               The theme this year is bubbles, which of course got our team thinking about bubbles and baths and cleaning. The premise of our game is a sasquatch who has to eat trash to stay alive. However, eating trash makes her stinky, so she has to go and take showers so that the hunters don’t smell her and find her! We made this game in Unreal Engine 5. I worked as a programmer and game designer.

               My favorite part? Getting to re-create the Nintendogs bath mechanic. To make that mechanic, I created a shower actor that had a soap controller in it. When the player enters the shower, the controller switches from the main player controller to the soap controller. The soap casts a ray forward when the player moves it, if the raycast hits the player, it adds a bubble image at the hit location and runs the function to lower the stink level on the sasquatch.

               Shout out to my whole team:

               Aaron Winebrenner – Programming

               Michael Walton – Programming

               Nick Rankin – Music

               Nate – Art

               And I’m looking forward to next year’s Global Game Jam!

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